2 comments. Missiles - Drag. It is a Friend or Foe Beam modulation upgrade. Beam lasers - thermal conduit or thermal vent (Think turrets for vent) Pulse- Concordant, or scramble. Does thermal vent move heat from your own ship to your opponent's ship? Frontier forums have threads about this miles long.

Beam Lasers are the most powerful of the three basic laser weapons, but also consume the most power, generate the most heat, and have the highest cost. In for a penny, in for a pound, right? I have huge beam laser put on my FDL. Applying this secondary effect decreases the damage by 10%. Does thermal vent move heat from your own ship to your opponent's ship? Regeneration Sequence is an Experimental Effect that can be applied to Beam Lasers through Engineering. No guarantees with Engineers. You said overcharged, but overcharged doesn't exist for beam lasers.

You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it. All trademarks are property of their respective owners in the US and other countries. Frontier forums have threads about this miles long. This effect is available for the following weapons: Beam Laser Burst Laser Pulse Laser 5x Focus Crystals 3x Modified Embedded Firmware 1x Zirconium Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. The Beam Laser inflicts thermal damage, making it very effective against shields and less effective against armour. I've googled and youtubed and can't locate a clear answer to the following. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Multi - Incendiary / corrosive. All rights reserved. 5. As per the title, what are the drawbacks of having a Beam laser with the Thermal Shock effect? focused weapons are a better option imo on med-small lasers, damage falloff is still increased + they can actually penetrate tougher hulls, even a large can see benefits this way. Español - Latinoamérica (Spanish - Latin America). I think It just removes heat from your ship when you hit and adds heat to your ship when you miss. < > Showing 1-12 of 12 comments . anyone tried it lately? #1. Elite Dangerous Wiki is a FANDOM Games Community. Close • Posted by 36 minutes ago. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system.

© Valve Corporation.

Its maximum range is 3000m, but Damage Falloff begins after just 600m. Press question mark to learn the rest of the keyboard shortcuts. Note: Because the Beam is continuous and can therefore not have a fire rate, the Damage is measured in DPS, which means their values are the same. - Flow control: power Draw 0.86(-10%) or - Super Conduits weapon cap 65.66 (-4%) engine cap 43.78 (-4%) system cap 43.78 (-4%) Weapon recharge 10.86 (+4%) Engines … Experimental effects are simple additions to a module that have a one-time cost, offer specific stat changes, can be applied regardless of the chosen blueprint, and carry over when advancing grades. As everyon else i prosume :D. Can you go to outfit and provide a screenshot of the gun like this: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. What is the best special effect for beam laser? Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. The Beam Laser is an energy weapon that continuously emits a high-intensity laser beam for as long as it is fired or until it depletes its available energy capacitors.

They have a small, one-time cost of up to four different Materials, and a weapon or module can only have one Experimental Effect applied to it at a time. They are known for their high DPS compared to other lasers, at the cost of thermal waste and distributor draw. Help. © Valve Corporation. Beam Lasers can be fired continuously for as long as sufficient weapons energy is available to feed them and siphon away the weapon's heat into the ship's cooling system. It is very useful and probably the best effect to add on to beam, it works well on most builds but especially if you have things that increase heat like shield cell banks or rail guns or an overcharged powerplant. I would like to be able to do most damage to enemy ship. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it. I'm new to engineering and want to be the most effective I can be. Ships & Engineers Engineers Power ... #1 So yeah Wondering what experimental i should put on my Charged Enhanced Power distributor ( on a corvette ) im debating between 2 of them. It dumps additional heat in to your target, which makes them overheat faster, with a 10% reduction in damage. These effects can work with the chosen blueprint to improve the positives, reduce the negatives, or do something else entirely. Mar 17, 2018 #1 Thermal shock was overpowered when first introduced, so it got nerfed to the point of uselessness. Elite Dangerous. Beam lasers - thermal conduit or thermal vent (Think turrets for vent) Pulse- Concordant, or scramble.

Thread starter Jake Savage; Start date Mar 17, 2018; Jake Savage. Features of Elite. This effect is available to the following weapons: Elite Dangerous Wiki is a FANDOM Games Community. o'moylan. Is it still pointless? Just been engineering some weapons and, after only getting one accidental experimental effect in two years of playing, I got 3 G5 Efficient Beams all with it applied. All trademarks are property of their respective owners in the US and other countries. Hull Boost-3%. A few notes worth considering in your engineering journey: The hotter your beam would be (i.e. Take your favorite fandoms with you and never miss a beat. Vous l'avez peut-être vu en live récemment, mais j'ai noté tous les effets spéciaux … Applying this secondary effect decreases the damage by 10%. … Elite Dangerous.

The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! All Discussions ... What was the actual main modification you went for (not the experimental effect)? Missiles - Drag.

Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings.

https://elite-dangerous.fandom.com/wiki/Regeneration_Sequence?oldid=125996. https://elite-dangerous.fandom.com/wiki/Experimental_Effect?oldid=132210. More posts from the EliteDangerous community. They are known for their high DPS compared to … Its also possible to just get bad rolls. No. Elite: Dangerous – Effets spéciaux des armes Grâce à la phase 2 de la beta Engineers sur Elite: Dangerous , il nous est possible très facilement d'utiliser l'artisanat des ingénieurs.

The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Mar 17, 2018 #2 Anyone? Elite Dangerous. I got mine legacy insane god rolls on long range pulses on my cutter with +10 damage,+10 rate of fire, on all,and low distributor draw as secondary,to counter negative effects beacause of ,all phasing sequence and one with scramble effect...i did maybe 500 rolls back then... rapids/scramble that is what im sporting on my ships, for ships like Vulture rapids/phasing sequence is pretty awesome, Well on gimbals that can be a problem unless you keep close to your target or use fixed mounts :). I've googled and youtubed and can't locate a clear answer to the following.

Beam laser experimental effect question. Thermal Vent just bleeds off your excess heat. Unfortunately, most experimental effects when really analyzed, aren't worth the negatives some of them bring. Beam laser experimental effect question. Thermal Conduit increases weapon damage by 60% when heat is 100% or above. Compact Composites (0) 3. Looks like you're using new Reddit on an old browser. High Density Composites (0) 3. Help. Experimental Effects can only be applied at Engineer Workshops, and are unavailable in the Remote Workshops found elsewhere. It causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation. its nice to snipe ships at 6K. Elite Dangerous. It is a Friend or Foe Beam modulation upgrade.

Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of structural integrity. I'm outfitting my FAS with two large multicannons (overcharged/corrosive shell and overcharged/auto reload) and a pair of medium burst lasers.

This weapon can be modified by Engineers to enhance its abilities. Its maximum range is 3000m, but Damage Falloff begins after just 600m. Does thermal vent move heat from your own ship to your opponent's ship? Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=NBmhBffwo2Q. If you are firing beams and other weapons at the same time, a beam with the efficient effect will not be as good at dispersing heat as a beam with overcharged, short range, or long range. Elite Dangerous Wiki is a FANDOM Games Community.

You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. It cools your ship but doesn't transfer it to your target. Kinetic Resistance +8%. Unfortunately, most experimental effects when really analyzed, aren't worth the negatives some of them bring. long range is the best one to get you have a 6K range and no drop off so at 1K you are not doing 75% damage at 2km 50% and just before 3km 25%. Any help is greatly appreciated! Increasing opponent heat with your weapons is also capped. Angled Plating for Armours . Take your favorite fandoms with you and never miss a beat. Jankules. Zirconium (0) Modifiers. I also engineered a 4th with the same effect as well.

While most Experimental Effects can be applied to a wide variety of weapons and modules, some are specific to only one.

Experimental effects on lasers What do you like using for burst/pulse? According to people that have done a ton more testing and research than I. Multi - Incendiary / corrosive. my python has 2 long range pulse with phasing and 1 long lange pulse with scramble. Thermal Shock is probably what you're looking for. Experimental effects. Crafting cost. Jake Savage. All rights reserved. The following modifications can be applied to this module: The following Experimental Effects can be applied to this module: Dual Class 4 Beam Lasers on a Federal Corvette. https://elite-dangerous.fandom.com/wiki/Beam_Laser?oldid=128544. Take your favorite fandoms with you and never miss a beat. This effect is available to the following weapons: Beam Laser 3x … Features of Elite. Regeneration Sequence is an Experimental Effect that can be applied to Beam Lasers through Engineering. I was thinking rapid fire/scramble spectrum on one, but I'm not sure about the other. A variant of the Beam Laser, the Retributor, is available as a Powerplay loyalty reward for Edmund Mahon supporters.

I'm new to engineering and want to be the most effective I can be.



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