it's just "aoe (projectile)" atm. The second explosions occurs before the Orb visually lands on the Ground again. 00:00 - GAMEPLAY №1 01:41 - HOW BUILD WORK? Blade BlastSpell, AoE, PhysicalMana Cost: (6-16)Cast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Requires Level 16Deals spell damage in a targeted area.
So multiple projectile are useless? Right click to remove from the Socket..
Spread of the projectiles can be controlled by targeting closer to or further way from the caster.
Something like shrine AoE effects. The second explosions occurs before the Orb visually lands on the Ground again. Magma Orb can now be affected by projectile speed modifications. It also regularly releases pulses of area … The bounce distance is noticeably shorter to prevent overlap from the 1st and 2nd explosion, though it's still possible for monsters to be hit twice if they are big enough and stand right between the two explosions. games priority list for Projectiles on-hit-interactions. It does not grant a bonus to your character, but to skills in sockets connected to it. To survive the harsh winters, you must be like the fox.". Version Changes 3.11.0: No longer causes Magma Orb Magma Orb Spell, AoE, Fire, Projectile, Chaining Mana Cost: (6-23) Soul Gain Prevention: 0.003 sec Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 185% Lob a fiery orb that explodes as it hits the ground.
But Magma Orb defies all this consistency and simply doesn't deal overlapping damage, even though in the established Rules of the Game it should. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Ironically, Projectile Speed is listed regularly under the "Misc" tab of the Skill, implying it actually does anything. This bug transfers over to traps making use of the Sire of Shards nova as well. Damage effectiveness increased from 80% to 125%. Supported Skills fire 4 additional Projectiles. Sorry explanation. Some powers are far too great even for the. But Magma Orb defies all this consistency and simply doesn't deal overlapping damage, even though in the established Rules of the Game it should. I really think this is the direction they're heading. Magma Orbs interaction With Walls and Cliffs.
Well, actually it just made Spell projectiles behave like Arrows, all projectiles now pass through enemies that have already been hit by the same cast/attack. Magma Orb does have some mechanics that are currently problematic and not simple to solve - Having it work correctly with projectile speed modifiers and always applying the overlapping damage areas is something we're wanting to do and is something the lead programmer, Jonathan has expressed strong feelings on improving! But the design of abilities like Frost Blades and Magma Orb, combined with some of the things this presentation says about low-level skills (in particular, don't want it having too strong an AoE despite both the presentation and community treating a skill's AoE coverage as one of the biggest factors defining its power) doesn't fit with this.
Very wonky interaction with AoE radius and projectile speed. If you bring mobs to stairs youll see it double bounce directly in place. Your Magma Orb becomes a flammable concoction.
Please contact the moderators of this subreddit if you have any questions or concerns. Just slightly awkward to learn how to play it to get the most damage out of it. Even with the level requirement for Reave, going 2-h while leveling till you can get a good 1-her is just faster, so there's no reason to use Frost Blades when you can run Sweep/ground slam/leap and get just as much, if not more damage with a 2 link, then frost blades COULD get with a 4. Patreon: https://www.patreon.com/user?u=31161838 Come join me on TWITCH! ", but other articles say otherwise. After reading Rory's Skill Design Presentation!
HexblastSpell, AoE, Chaos, HexMana Cost: (10-20)Cast Time: 0.60 secCritical Strike Chance: 4.00%Effectiveness of Added Damage: 130%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. It's clunky with blindspots and bad single target, and I'd never use it in a real build. Now deals 8-10 fire damage at gem level 1 (up from 6-9), up to 699-1049 fire damage at gem level 20 (up from 637-956). the bounce only acts as a delay for the other half of the aoe(and a way to balance chain, probably). Magma orb does work correctly with walls and cliffs. Magma Orbs interaction With Walls and Cliffs. Or cast on Crit Magma Orb with Fork triggered by Frost Blades.
I found this out in dominus' area on release, i found that to be very interesting however im not sure if that was intended or not.
The mechanics are fine, just spell casting right now is sub par. I can't give you an exact date on when we'll be able to make the fixed though, as they're reworks to some important shared systems.
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